home *** CD-ROM | disk | FTP | other *** search
/ Megadoom II / MEGADOOM II - iso.7z / MEGADOOM II.ISO / doom / editors / wadfile / dmop / doom2 / turgid.rw < prev    next >
Text File  |  1995-01-07  |  6KB  |  98 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. LAUNCHER                      2.20                                       ;1 
  8. CHAINGUNNER                  77.50                                       5 
  9. CHAINGUNNER                  15.50         HARD_ONLY                     1 
  10. DEMON                        23.76         MEDIUM_AND_HARD               1 
  11. KNIGHT                       21.70         MEDIUM_ONLY                   1L 
  12. SHELLBOX                      2.20                                       2 
  13. MEDIKIT                       8.82                                       4 
  14. IMP                          51.67         DEAF/AMBUSHMEDIUM_AND_HARD    5 
  15. IMP                          62.01         DEAF/AMBUSH                   6 
  16. CHAINGUNNER                  77.50         DEAF/AMBUSH                   5 
  17. STIMPAK                       2.20         DEAF/AMBUSH                   2 
  18. SHOTGUN                       2.20                                       ;1 
  19. ROCKETS                       3.31                                       1 
  20. SHELLS                        1.10                                       1 
  21. IMP                          31.00         MEDIUM_AND_HARD               3 
  22. IMP                          10.33                                       1 
  23. BULLETS                       2.20         DEAF/AMBUSH                   1 
  24. SHELLS                        2.20         DEAF/AMBUSH                   2 
  25. BERSERK                       2.20         DEAF/AMBUSH                   1 
  26. CHAINGUNNER                  62.00         DEAF/AMBUSHMEDIUM_AND_HARD    4 
  27. HELMET                        5.51         DEAF/AMBUSH                  ;5 ;This item is inocuous 
  28. CHAINGUNNER                  62.00         MEDIUM_AND_HARD               4 
  29. LAUNCHER                      2.20         MULTIPLAYER                   1 
  30. BLUEBALL                      1.65         MULTIPLAYER                   1L 
  31. PLASMA                        2.20                                       1 
  32. BARON                        31.00         HARD_ONLY                     1L 
  33. DEMON                        23.76         EASY_ONLY                     1 
  34. IMP                          31.00         DEAF/AMBUSHHARD_ONLY          3 
  35. CHAINGUNNER                  77.50         DEAF/AMBUSHHARD_ONLY          5 
  36. DEMON                        23.76         HARD_ONLY                     1 
  37. CHAINGUNNER                  15.50         EASY_AND_HARD                 1 
  38. DEMON                        23.76         DEAF/AMBUSHHARD_ONLY          1 
  39. SPECTRE                      71.29         DEAF/AMBUSHMEDIUM_AND_HARD    3 
  40. SPECTRE                      47.53         DEAF/AMBUSHHARD_ONLY          2 
  41. SPECTRE                      47.53         DEAF/AMBUSH                   2 
  42. SKELETON                     23.25         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  43. SKELETON                     23.25         DEAF/AMBUSHHARD_ONLY          1L 
  44. BLUEBALL                      1.65         MEDIUM_AND_HARD               1L 
  45. GARMOR                        3.31                                       1 
  46. ENERCELL                      1.65         MEDIUM_AND_HARD               1 
  47. CLIP                          1.50                                       10
  48. ;                                            
  49. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  50. ;                                            
  51. ; At run-time this value is used to adjust the
  52. ; Max#of variable based on the population of
  53. ; the level being modified.  Using the strict 
  54. ; standard requires that one or more of the   
  55. ; items in the list above not have a specified
  56. ; maximum number of objects.                  
  57. ;                                              
  58. ;PER    85   ;Strict standard for exact placement 
  59. PER    51   ;Lowered Standard for easy placement
  60. ;                                            
  61. ; Deleting any of the PRESERVE lines will mean that
  62. ; the objects will not be taken from the original  
  63. ; level.  You will have to supply your own above. 
  64. ;                                            
  65. PRESERVE    PILLARS                          
  66. PRESERVE    LAMPS                            
  67. ;                                            
  68. ; THRESHOLD determines what a MEGA-GOODIE is.  
  69. ; MEGA-GOODIES are used to make the level fair 
  70. ; if the generator places a lot of enemies in  
  71. ; the level.                                   
  72. ;                                              
  73. THRESHOLD    75                                  
  74. ;                                              
  75. ; I.Q. Determines how intelligently the program  
  76. ; places objects in the effort to defeat you.   
  77. ; 250 is the default if it is not specified here. 
  78. ;                                              
  79. I.Q.    250                                 
  80. ;                                              
  81. ; EVEN sets the point at which the program must begin 
  82. ; placing MEGA-GOODIES into the level, on the   
  83. ; basis of the hardest difficulty rating.          
  84. ; The MEGA-GOODIES give you a fighting chance,  
  85. ; setting the value lower or <500 will increase the number
  86. ; of MEGA-GOODIES available to you in a the level. 
  87. EVEN    500                                 
  88. ;                                              
  89. ; If SPREAD is not set to a low value then
  90. ; a given sector may accumulate too many objects 
  91. ; this often makes the level impossible to finish
  92. ; or just ugly-looking.  Setting the value too low
  93. ; could make it difficult to place objects within
  94. ; a given wad file.
  95. ;                  
  96. SPREAD    15                                  
  97. ;                                              
  98.